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The Last of Us: Part 2 - Environment - Collapsed Crane - Alpha

Created alpha-level art straight off design blockmesh using real-world references while maintaining narrative beats. The biggest challenge was trying to shape the level based on how the crane crashed into the building.
Created blockmesh crane pieces for outsourcing.
I have added the final in-game screenshots with rework that Robert Giampa did (some of my fav details were eliminated for the final game - the dropped flag, the building layout which I actually went and got full commercial plans of, the crane end)